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Spectral Shadows Brain Stormers

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The Rhoades Mansion [May. 4th, 2014|11:29 am]
Spectral Shadows Brain Stormers


TK is wanting to do a layout of The Rhoades Mansion. So I thought I'd put what I know about the mansion here so it can be discussed and possible expanded upon. As you will see, the possibilities of what can be done with this house are limitless.

As you come in the front door there's a large foyer, which I determined the last time I did visual research is like the foyer in Gone With The Wind, which I have a picture of in my drop box.

To the left, facing the staircase is the drawing room, which is rather large, and I also have some examples of that type of drawing room in the drop box.

At the top of the stairs is (I forget what you call it) a long straight open floor with a banister on the side that looks down on the foyer, and the doors to several bedrooms on the wall on the other side. Jon and Sonny have the master bedroom at the far right. Next to that is Perry's room. On the far right is Lorri's room, and next to that is Christine's room. Each of these bedrooms is attached to it's own bathroom.

There are doors at the extreme right and left. These lead into corridors that theoretically take you into the north and south wings of the house. I say theoretically because at that point the inside of the house becomes difficult to relate to the outside of the house.

The corridors wind and branch off in unfathomable directions, and they are all lined with doors and little electric lamp fixtures, which, in Dark Shadows fashion, are for some unfathomable reason always lit, even if it's obvious no one's been in that corridor for a hundred years.

There are also innumerable secret passages, also inexplicably lit by the same type of ever burn light fixtures.

You never know what's behind any door. It might be a storage room, a closet, a bath room, or it might open on another corridor. It is a house one can literally get lost in. So the closer rooms are most frequently used for guests or to make offices for town officials who need a place in the mansion.

I don't know my directions too well. I'm assuming the north wing is to the left of the staircase. In the north wing we have Christine's playroom, and a room which will be given to Kacey. In the south wing is an office for Bixyl.

Going back down the stairs into the foyer, there's a door for a storage space under the stairs, a table on which sits a telephone, and behind the table on the back wall is a door leading to the lower regions of the house.

There is no staircase behind this door as most might assume there would be. The door leads into a spiraling corridor that seems to just wind down forever. As you go down you pass the music room and Perry's workshop. Going down deeper the walls abruptly change from the colors of the house to the colors of the sound chaser, and on that level is Sir Jon's laboratory.

Sir Jon's laboratory is actually the console room, which is connected to the inner room where Christine was transformed, and the big bathroom Perry shared with Jenny.

The console room has a number of doors. Opening any one of these doors will take you into Rocie's domain. More winding corridors that seem to wind downward forever, all lined with doors to rooms where Rocie stores her junk collection.

And if you go down far enough, you come to the alicorn chamber, where you would find the crystal unicorn that is the power source for the sound chaser, but you don't really want to go in there.

Inspiration for the concept of the house is a mixture of influences from Dark Shadows and Doctor Who. In both cases you had an outward façade which was never considered when designing the interior. The structure is not only bigger on the inside than it is on the outside, but it is a living structure, capable of altering its own construction, adding corridors, rooms and secret passages where there were none before, and opening portals to other times, planets and dimensions. Not to mention it's tendency to trap the spirits of anyone who dies in it, causing it to be filled with ghosts, and the fact that the house itself is just a disguise for a time ship, which can pick up and leave any time, and has, in fact, been seen disguised as this house on two different planets . . . so far.

[User Picture]From: nikolinni
2014-05-04 03:43 pm (UTC)
Sounds like we've got ourselves a Building of Adventure here. It's a trope that referes to buildings where all manner of adventure happen in a story. a good example is Hogwats School Witchcraft and Wizardry from the Harry Potter series, though the trope can also refer to stories where one building or room is pretty much mainly where the story takes place; 12 Angry Men would be a good example of this.

But yeah. I mean I know you've already got some serials in the work that involve the Rhoades Mansion but still. Would be an interesting place to drop a character and watch them get lost in. Maybe in my new story, should I ever actually get to writing it, something like that can happen...
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[User Picture]From: des_myrmidon
2014-05-05 06:02 pm (UTC)
I'm going to be helping my wife with this, and creating a semi-interactive floorplan for the house (as this would work much nicer than a standard blueprint, give the nature of the house), and I have a few inquiries to make regarding some aspects.

First, how grandiose does it look from outside? I know it's bigger inside, but how much bigger?

also, I'll need some information regarding secret passages. third candlestick from the left is important to know from a coding perspective.

This is all, of course, mattering on how detailed you want the house, and subject to change at said house's will.
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[User Picture]From: spectralshadows
2014-05-05 11:13 pm (UTC)
Can you get into my Drop Box? I have a pic in there that was the closest I could find for an exterierior, without blatantly using the house from the original Dark Shadows.

But nothing is set in stone as to the appearance of the exterior. I'm always open to suggestions.

There is one thing I forgot to mention. Over the front door it has 7 jewels in the form of The Northern Cross.

As for secret passages. Any light fixture on a wall is likely to open a passage, but it will be the light fixture closest to the passage.

Passages are usually behind panels in the wall, but can also be behind bookcases. Typical traditional haunted house stuff.
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[User Picture]From: des_myrmidon
2014-05-06 04:53 pm (UTC)
yep, I'm able to get in. I'm using that, and TK's art as refrence material thusfar. I'm just wondering about pre-existing passages and all. Otherwise I may sneak in a couple easter-egg passages into my interactive floorplan :P
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[User Picture]From: symphonic_rp
2014-05-06 05:54 pm (UTC)
The passages I know about so far.

In Perry's room on the far side of the head of his bed you twist the light fixture counter clockwise and a panel opens next to it revealing a passage that goes down to the console room. (Episode 29)

In the drawing room you pull down the light fixture over the right side of the fireplace. A panel opens on a passage that goes down into disused lower corridors, one door in which opens into the console room.

In Christine's time, she finds these lower corridors and the console room unlit. This may have to do with 2 factors. One Rocie is dead in Christine's time, indicating that some disaster had befallen the sound chaser before Christine was born. And two, there is, somewhere in these lower corridors, a door to a room I forgot to mention. This is an extremely large room that was the satanic shrine and torture chamber of Lucius Rhoades in the 19th century.

This room is meeting hall size, loaded with all manner of torture devices, vats for draining blood, all manner of satanic imagery and statues, and when the room is active, the walls glow red.

In Kacey's room, which is a much smaller room than the main bedrooms, her bed sits in the center of the far wall opposite the door, and on the wall behind the head of her bed is a light fixture just like the one in Perry's room. This opens a panel that opens on a corridor lined with doors going off to the right which runs all the way over to the other wing of the house. This provides secret access to all the main bedrooms.

There is an unbanistered stairway in the center of this corridor going down into an indeterminate maze of corridors and staircases that one can easily get lost in, but eventually comes to a door opening on the console room at the bottom.

The house also has at least one attic. Given the construction of gothic mansions, it may have several disused upper storage spaces where magical things may be found, or portals to other dimensions may open.

These are all I can think of at the moment.
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[User Picture]From: symphonic_rp
2014-05-06 06:21 pm (UTC)
I note some conflict. I have the panel in Perry's room opening onto two things. So, apparently there are two panels in Perry's room, the one on the other side of the bed opening on the corridor that accesses all the bedrooms.

How it is that the other panel doesn't open on the same corridor is a bit of a mystery. But that kind of goes along with the mystery of how the bedrooms all have windows, when these passages indicate the bedrooms are in the middle of the house.

Thus, a door or window would seem to not necessarily open on something that is physically on the other side. Kind of like a Second Life door where walking through it automatically transports you to another place.

Another room I forgot along the spiraling corridor under the house where the music room is. There is also s sauna.

And the sauna has a hidden dimensional portal in it. See episode 63, second half.
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